The challenge of incorporating interactivity into the sciences and particularly botany seem increasingly to require technically-gifted coalitions of educators, illustrators, computer graphic artists and programmers. Methods for incorporating interactivity are numerous, ranging from Internet delivery (Java, various movie formats, virtual reality, ray-tracing reconstructions, Shockwave, Chime, etc.) to offline proprietary solutions (DVDs, CD-ROMs, restrictive individual use licenses). Economic models to develop and purchase sophisticated technologically advanced products run counter to diminishing resource and budget availability. Problems also exist in making the message and not the medium memorable. The problem now is how to develop a contextually rich interactive environment that scales between significant ranges of intellectual ability. Despite an increase in the means of interactive delivery, why has development seemed to languish?

Key words: instructional software, interactive, Internet, learning environments